![]() Taunt causes an enemy to melee attack the source of the Taunt and ignore everything else for the duration of the Taunt effect.įear will make an enemy run away from the source of the Fear effect, unable to take any other action until the effect wears off. While knocked down, an enemy can’t move or attack and is considered Crowd Controlled until it gets back up. Knockdown forces an enemy to collapse onto the ground. ![]() Crowd Control only applies during the very brief time at which the enemy is moving away. Knockback pushes an enemy away from the source of the attack. Some passive effects will still work while the enemy is stunned. Stun prevents an enemy from moving, attacking, or using most skills. Immobilize prevents an enemy from moving at all but does not prevent it from attacking. Slow reduces the movement speed of the affected enemy, but not its attack speed. Here’s a table of all 11 Crowd Control effects, each with a brief summary of what it does. All Crowd Control effects in Diablo 4 Two AoE Chill effects overlapping pretty much guarantees an enemy will Freeze. ![]() But in Diablo 4’s massive dictionary of terms, it’s important to know just what you need to do to trigger the CC effect. There are many abilities that can trigger Crowd Control, and each of the five classes is able to do it.
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